I worked on

  • Senua (Ninja Theory) - Rigging, CFX for creatures, Tech Animation in Control Rig and Procedural Animations

  • Hellblade 2 : Senua’s Saga (Ninja Theory) - VFX and VFX Tech Art

  • MindsEye (Build a Rocket Boy) - VFX

  • XDefiant (Ubisoft) - VFX

  • Assetto Corsa Rally (Supernova) - VFX and Tech Art for deformations and tools

  • Side projects: solo developer of UE5 simulators, including a bobsleigh simulator for the Italian national team for the most recent Olympic Games, plus industrial training applications and other projects

  • Offline VFX / Houdini Tech Art - I worked for offl ine rendering and VFXs plus interactive experiences in UE5 for several studios like TaxFreeFilms, EDI, Field.io, Monogrid, AQuest, ArxAnima.

Software and competences

  • Houdini FX (expert): destruction, FLIP, Pyro, procedural modelling, HDA authoring for Unreal Engine and Maya

  • Maya: rigging with mGear and ngSkinTools, proxy cloth for Chaos, Python scripting for rigging helpers

  • Unreal Engine 5: Niagara, Chaos Cloth, Chaos Destruction, Blueprints, Animation Blueprints; working knowledge of C++

  • Programming: VEX, Python, basic C++

  • AI / ML: foundational knowledge of ML theory; comfortable with ComfyUI

  • Substance Suite: basic Painter and Designer

  • Blender: basic modelling, rigging, and rendering

  • Pipeline: I have experience with multiple pipeline, including industrial CAD, Gaussian Splattin, VR, Web optimization, basic USD knowledge

  • Offl ine Rendering : Redshift, Arnold, Octane both in Karma and Maya.

  • Sound / Sound Design : I worked for 8 years as professional musician and sound designer (including Assassin’s Creed Brotherhood soundtrack as musician)

  • Open to

    Positions for Sr. Technical Artist, Sr. VFX Artist, Lead VFX Artist,