Tech Art for Senua

For Senua I worked on those areas:

  • Rigging : enemies and creatures rigging in Maya / NGSkin / mGear, including RBF pass

  • Clothes : Chaos clothes with proxies, RBDs setup on Physics Asset and Control Rig

  • Tech Animation : Setup of some custom Control Rig patches, custom physics solver for specific needs

  • Houdini Vellum for RBF : Houdini Vellum pass on clothes for blendshapes correctives

  • Procedural Animations : Some procedural animations solutions for locomotion of specific enemies

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Senua's Saga : Hellblade II