Tech Art for Senua
For Senua I worked on those areas:
Rigging : enemies and creatures rigging in Maya / NGSkin / mGear, including RBF pass
Clothes : Chaos clothes with proxies, RBDs setup on Physics Asset and Control Rig
Tech Animation : Setup of some custom Control Rig patches, custom physics solver for specific needs
Houdini Vellum for RBF : Houdini Vellum pass on clothes for blendshapes correctives
Procedural Animations : Some procedural animations solutions for locomotion of specific enemies